I started working in the games industry as something temporary to help a friend that needed someone to take over on development and ensuring that the game was shipped (it was a PC game called Severance: the Blade of Darkness published by Codemasters) and I ended discovering an amazing industry. Why did you want to work in the games industry? I do everything that is required to make things happen. I work with very talented people, gather and unify all their feedback to define the vision and strategy of the company and games and also help them with anything they need to create great games and technology. This fusion of industry veterans, emerging talents and passion for their work is the key to their success.
Other important elements to their games’ successes are the community engagement and fluent conversation that allows the studio to understand players’ motivations and challenge them with weekly content releases.ĭeveloping mobile shooters is extremely challenging as you must surpass critical areas such as graphics, real-time multiplayer-pvp, free to play monetisation, and smooth touch control systems on the top of having fun gameplay.ĭigital Legends Entertainment has thrived in this demanding adventure thanks to a strong, international and multidisciplinary team with many years of experience in different areas of the videogame industry. Afterpulse has won multiple awards and it has been featured in the App Store Editor’s Choice in most countries becoming a great example of how realistic shooters are not exclusive to consoles and computers. The Respawnables triggers the imagination and fandom of the lively community, who love creating fan theories and rich background stories about the game universe.Īfterpulse has been launched for iOS and Android, a hardcore tactical shooter with cutting-edge, realistic graphics and an innovative monetization system, which is particularly successful in the Asian market. With over 45 million downloads, this third-person cartoon-style shooter is now a consolidated IP. The Respawnables marked the beginning of this new era for the company. The pivotal moment for the company arrived when they chose to focus on their own IPs and became a studio specialised in high-quality multiplayer shooters developed from the ground up for mobile devices. These high-quality standards gained the attention from many technology partners such as Sony, Samsung, Google and Apple, which invited them to announce Kroll, Digital Legends’ 3D fantasy adventure hack’n’slash game, in the same Apple Keynote in which the App Store was presented. Karisma, makes possible outstanding graphics on mobile devices which players thought were only possible on consoles, creating an immersive and unparalleled experience for shooter game lovers. One of the many things that makes this studio unique is their proprietary game engine, Karisma, which is one of the most powerful in the market. Throughout the years, the studio has been keeping quality and innovation as their main pillars.Īs a result, they are now an international reference in mobile shooters and one of the most sought-after studios to test state-of-the-art technology.ĭigital Legends Entertainment has worked many years for big Industry players such as Electronic Arts, Disney and Adidas, either developing flagship titles or their key IPs. This was the challenge that Digital Legends took on and adopted as their philosophy. The best quality on multiplayer shooters is no longer a console exclusive. Xavier Carrillo-Costa: Digital Legends Entertainment brings high-quality multiplayer shooters to mobile. : Could you tell us a bit about the company? Recently the team decided to move away from third-party development and focus on their own IPs: The third-person cartoon-style The Respawnables and the cutting-edge realistic Afterpulse.Ĭarrillo-Costa is involved in the Spanish games industry as the co-founder of two key games development associations: DEV (currently VicePresident) and DEVICAT(currently President).Īt PGC he'll take part in a panel called 'What Is The ‘Gold Standard’ For Live Ops / Living Games?'. A pivotal moment for the company arrived when their 3D hack’n’slash game Kroll was announced in the same Apple Keynote in which the App Store was presented. In today's Speaker Spotlightwe're talking to Digital Legends Entertainment founder and CEO Xavier Carrillo-Costa.ĭigital Legends Entertainment who brings high-quality multiplayer shooters to mobile, innovation being one of their key pillars. To give you a taste of what to expect, we'll regularly be publishing interviews with the speakers at the show.įor more details on PGC London and to book a ticket, head to the website here. Pocket Gamer Connects London 2019 will take place on January 21st to 22nd.